Расписание видеозаписей докладов GDC в Twitch с 16 по 20 марта 2020 года.

Организаторы Game Developers Conference разослали расписание трансляции выступлений спикеров. Трансляция пройдет с 16 по 20 марта 2020 года включительно на официальном канале Twitch , виртуальные церемонии награждения IGF (Independent Games Festival) и GDCA ( Game Developers Choice Awards) будут транслироваться 18 марта 2020 года. Все видеозаписи докладов будут бесплатно доступны на GDC Vault, и большую часть видеозаписей выложат на официальном Youtube канале Game Developers Conference.

Расписание докладов:

16 марта 2020 года
9:00 am – Gwen Frey (President, Chump Squad), The ‘Kine’ Postmortem;
10:00 am – Kaitlin Tremblay (Writer & Narrative Designer, Capybara Games), Storytelling with Verbs: Integrating Gameplay and Narrative;
11:00 am – Alexandre Moufarek (Product Manager, DeepMind) , Intrinsically Motivated Teams: The Manager’s Toolbox;
12:00 am – Winifred Phillips (Composer, Generations Productions LLC), From ‘Assassin’s Creed’ to ‘The Dark Eye’: The Importance of Themes;
1:00 pm – Tori Schafer (Writer & Designer, Proletariat), Representing LGBT+ Characters in Games: Two Case Studies;
2:00 pm – Cody Behiel (Audio Lead, Electronic Arts BioWare), Eric Vervaet (Director of Audio, Electronic Arts BioWare), The Sound of Anthem;
3:00 pm – Raymond Arifianto (VP of Tech, AccelByte), Is Your Game Cross-Platform Ready?
4:00 pm – Seth Coster (CEO & Game Programmer, Butterscotch Shenanigans, Inc), Forgiveness Mechanics: Reading Minds for Responsive Gameplay;
4:30 pm – Zeena Qureshi (Co-Founder & CEO, Sonantic), Experimental AI Lightning Talk: Hyper Realistic Artificial Voices for Games.

17 марта 2020 года
9:00 am – Chris Zukowski (Founder, Return To Adventure Mountain), What to Write So People Buy: Selling Your Game Without Feeling Sleazy;
9:30 am – Owen Goss (Co-Founder, Milkbag Games), Failure Workshop: FutureGrind: How To Make A 6-Month Game In Only 4.5 Years;
10:00 am – Seth Coster (CEO & Game Programmer, Butterscotch Shenanigans, Inc), Stress-Free Game Development: Powering Up Your Studio With DevOps;
11:00 am – Andrew Bair (Lead UI Programmer, Gearbox Software), Baked in Accessibility: How Features Were Approached in ‘Borderlands 3’;
12:00 am – Josh Menke (Lead Engagement Designer, 343 Industries), Matchmaking for Engagement: Lessons from ‘Halo 5’;
1:00 pm – Heather Gainer (Marketing Manager User Acquisition, Kongregate), Forget CPI: Dynamic Mobile Marketing;
2:00 pm – Matt Levine (Uncle Vector’s Audio Lab LLC), Integrating Sound Healing Methodologies Into Your Workflow;
3:00 pm – David Paris (Senior Engineer, Playground Games), From 0-1000: A Test Driven Approach to Tools Development;
4:00 pm – Gabby DaRienzo (Senior Artist, Drinkbox Studios), Overcoming Creative Block on ‘Super Crush KO’;
4:30 pm – Sarah Scialli (Game Director & Mocap Engineer, Tinted Stardust & DreamWorks), When Film, Games, and Theatre Collide.

18 марта 2020 года
9:00 am – Andrew Glover (Lead Software Engineer, Wargaming Sydney), Bringing Replays to ‘World of Tanks: Mercenaries’;
10:00 am – Carter Huffman (Co-Founder & CTO, Modulate.ai), Brendan Kelly (Research Engineer, Modulate.ai), Developing and Running Neural Audio in Constrained Environments;
11:00 am – Eve Crevoshay (Executive Director, Take This), Mental Health State of the Industry: Past, Present & Future;
12:00 am – Chris Zukowski (Game Designer & Marketing Consultant, Return To Adventure Mountain LLC), Empathizing with Steam: How People Shop for Your Game;
1:00 pm – Andrew Erridge (Software Engineer & Cofounder, Gamebreaking Studios), Scaling to 10 Concurrent Users: Online Infrastructure as an Indie;
2:00 pm – Adam Robinson-Yu (Developer, Independent), Crafting A Tiny Open World: ‘A Short Hike’ Postmortem;
2:30 pm – Nathalie Lawhead (Independent Game Designer, Alienmelon), Indie Soapbox: UI design is fun!
3:00 pm – Janessa Olson (Product Manager, Data & Tools, Kongregate), Don’t Ship a Product, Ship Value: Start Your Minimum Viable Product With a Solution;
4:00 pm – Double Fine & iam8bit, Day of the Devs: GDC Edition Direct;
5:00 pm – Independent Games Festival & Game Developers Choice Awards.

19 марта 2020 года
9:00 am – Josh Menke (Lead Engagement Designer, 343 Industries), Machine Learning for Optimal Matchmaking;
10:00 am – Dr. Anders Frank (Game Experience Researcher, Tobii), Skill Progression, Visual Attention, and Efficiently Getting Good at Esports;
11:00 am – David Ortiz Lapaz (Communications Director, ICO Partners), Making Your Game Influencer Ready: A Marketing Wishlist for Developers;
12:00 am – Chris DeLeon (Independent Educator & Game Developer, Gamkedo LLC), Dru Erridge (Software Engineer & Cofounder, Gamebreaking Studios), David Mullich (Adjunct Professor, ArtCenter College of Design), Tiffany Otto (Director of Partnership & Sponsorship, IndieCade), How to Run Your Own Career Fair on a Tiny Budget;
1:00 pm – Jennifer Estaris (Game Director, Sybo Games), Making a Healthy Social Impact in Commercial Games;
2:00 pm – Shay Goldenberg (Producer, Turn 10 Studios / Microsoft), ‘Forza’ Monthly: Live Streaming a Franchise;
3:00 pm – Vladimir Slav (Owner & Director, Coldwild Games), Aesthetic Driven Development: Choosing Your Art Before Making a Game;
4:00 pm – Arvi Teikari (Game Developer, Hempuli Oy), Reading the Rules of ‘Baba Is You’.

20 марта 2020 года
9:00 am – Crystin Cox (Director of Live Operations, Microsoft), Beyond Games as a Service with Live Ops;
10:00 am – Hannah Nicklin (Studio Lead, Narrative Designer & Writer, Die Gute Fabrik), Kill the Hero, Save the (Narrative) World.

Все доклады идут по 30 минут, время доклада указано по Сан Франциско (PDT). Расписание докладов полностью доступно по ссылке.

Две недели назад стало известно, что Game Developers Conference перенесли на лето.

Добавить комментарий

Ваш адрес email не будет опубликован. Обязательные поля помечены *

Следующая публикация

Количество игроков в Call of Duty: Warzone превысило 15 млн человек.

Сб Мар 14 , 2020
Баттл-рояль Call of Duty: Warzone вышел 10 марта 2020 года, и его аудитория уже превысила 15 млн человек. За первые сутки после релиза количество игроков достигло отметки 6 млн игроков. ...